Turning ideas into mobile apps
To do it, we take a pinch of Psychology, mix it with a dash of Economics, and stir it in Art oil over the fire of Technology.
To do it, we take a pinch of Psychology, mix it with a dash of Economics, and stir it in Art oil over the fire of Technology.
Imagine a scenario in which everybody's time is given a certain unified yet dynamic value, which increases as the number of people joining the crowd grows. The accumulated value will then be distributed among the crowd. This is CROWD EARNING, in essence.
People's time has a varying value based on the country they live in. This is represented in each country's minimum wage law (if any). On top of that, time spent on specific activities or by certain people is believed to generate a different value due to these people's skills and or status. Yet we all are equal in the eye of Time. We all get 24 hours every day regardless of where we live or are born. Crowd Earning values everybody's time equally, yet people can earn more (if they decide to) by spending more time and belonging to a bigger crowd since bigger crowds generate greater value for time.
Only 15% of the world's population lives in the top 40 countries with a minimum wage greater than $4 per hour. Still, some people struggle to make ends meet even in these economies.
Crowd earning is for anyone who wants to earn around $3 an hour. MostBright is developing the first Crowd Earning Ware that enables people worldwide to earn up to around $3 per hour in the best-case scenario*.
*. The best-case scenario is estimated based on 1,000,000 users only from the US who spend 2 seconds to carry out each task. This is an academic scenario. We get close to the best-case scenario but will not reach it. It is the maximum limit or maximum potential of earning by this Crowd Earning model.
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